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Devlog 2: I'm doing the things!

I've been spending most of my night hunkered down over some messy sketches of the Null itself, specifically how it actually moves and grows. I started fleshing out Minus a bit more too. Since he's part of the Null Hierarchy, he's got this internal struggle going on that's literally physical. I'm picturing his left arm as being almost entirely overwritten by that matte black goop, with shards sticking out like glass. It's basically a weapon, but it's also eating him. He uses it to "interface" with the environment, which is just a fancy way of saying he corrupts things to make them do what he wants. The dynamic between the factions is starting to get more complicated in my head. I spent a lot of time thinking about the ECO group today. If they're using this green Hyasynth stuff to fight the Null, it shouldn't just be "good magic vines." It's probably just as dangerous in its own way, like an aggressive antivirus program that doe...

Devlog 1: I have an idea (wow, first one!)

So, I've been sitting on this idea for a while now. It's called FRAGMENT. I'm still just pieceing the basics together, but I figured I'd start a little devlog here on Blogger to keep track of the world-building as I go. It's basically a post-collapse wasteland, but not the usual desert and leather jacket kind. This place is more like a giant, crashing computer program that's turned physical . The main thing you gotta know about is the Null. It's this nasty black goop filled with these sharp, white crystalline shards . It's everywhere. It's like a digital parasite that doesn't just break things, it overwrites them . If it touches a piece of metal or a person, it starts rewriting their code into something glitched out and messy . There's this guy I'm working on named Minus. He's one of the big shots in the Null Hierarchy, which is basically the group of people who've embraced the infection instead of fighting it . Minus is interesti...