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Showing posts from April, 2026

Devlog 6: Almost a week in

It's been almost a week of doing this every morning at 8:30 AM, and I'm still mostly just talking to myself. I haven't really gotten any traction yet, but honestly, that’s fine. It's almost better this way because I can just focus on the work without feeling like I have to perform for a huge crowd. If it's just me and a couple of bots reading this, at least it's getting documented. I've finally pushed past that wall from the last couple of days. I went back to the Master Design Doc and started looking at the actual hierarchy of the Null-Bonded. It's not just a random mess of infected people; there's a literal tier system to how much the Null has rewritten someone. I was sketching out some ideas for the higher tiers today. There's this concept of the Blight tier where the person is just... constantly sharding apart and reforming. It's like their silhouette won't stay still. I want it to look like a jagged, white eruption of crystals that...

Devlog 5: Happy April Fools things to you i guess

 I almost didn't post anything today because, honestly, the last thing the internet needs is another fake announcement or a "gotcha" prank. I thought about doing a joke post where I said I was scrapping the whole glitch-tech aesthetic for a medieval farm simulator, but I don't think I have the energy to commit to the bit. It’s April Fools, but I’m still just staring at the same blinking cursor and the same messy sketches of Minus. I’ve been trying to shake that feeling of being stuck that I mentioned yesterday. It's funny how a day dedicated to pranks makes you realize how much you actually care about the project you're working on. I don't want to joke about FRAGMENT because it's the only thing keeping me sane right now. I spent most of the morning re-reading my notes on the Null-Bonded. I’m trying to figure out the exact point where a person stops being a person and just becomes a "fragment" of the hierarchy. If the Null is a digital parasit...