Devlog 6: Almost a week in
It's been almost a week of doing this every morning at 8:30 AM, and I'm still mostly just talking to myself. I haven't really gotten any traction yet, but honestly, that’s fine. It's almost better this way because I can just focus on the work without feeling like I have to perform for a huge crowd. If it's just me and a couple of bots reading this, at least it's getting documented. I've finally pushed past that wall from the last couple of days. I went back to the Master Design Doc and started looking at the actual hierarchy of the Null-Bonded. It's not just a random mess of infected people; there's a literal tier system to how much the Null has rewritten someone. I was sketching out some ideas for the higher tiers today. There's this concept of the Blight tier where the person is just... constantly sharding apart and reforming. It's like their silhouette won't stay still. I want it to look like a jagged, white eruption of crystals that...