Devlog 7: One week of random lore

 I can't believe it's been a full week already. Seven days of waking up, stumbling to my desk, and trying to make sense of this world I've started building. Honestly, I'm still pretty lost. You'd think after a week of writing this stuff down, it'd feel more solid, but sometimes it feels like the more I define, the more questions pop up. It's like trying to fix a bug in a piece of code and accidentally creating three new ones.

I spent a good chunk of this morning just staring at my sketches of the different Null tiers. I've got this idea for the "Blight" tier—that high-level infection where the person is basically a walking explosion of white shards and black goop. It's supposed to look cool, but trying to figure out how that person actually exists is tripping me up. Do they eat? Do they sleep? Or are they just a vessel for the corruption at that point? I want the horror of it to feel real, not just like a cool costume design.

Then there's the whole "Sector 0" situation. I'm trying to visualize a city that's stuck in a permanent state of crashing. I'm picturing buildings that are half-rendered, where you can see the wireframe through the concrete, and streets that just loop back on themselves because the pathfinding logic is broken. It's a nightmare to conceptualize without making it look too messy. I don't want it to just be a pile of junk; it needs to feel like a place that used to function before the terminal error hit.

I'm still leaning heavily on Minus as my way into the story. He’s the only one who really gets that everyone else is just rearranging deck chairs on the Titanic. The gold-and-white ANCHOR guys think they can just "delete" the problem, and the ECO hackers think they can "patch" it with their vines, but Minus is the one who’s actually feeling the system fail from the inside out. His left arm is a constant reminder that time's running out.

I haven't seen much traction on these posts yet, which is a bit of a bummer, but I guess that’s just how it goes when you're starting out. I'm going to keep at it, though. Even if I'm lost, at least I'm lost in a world I'm enjoying creating. Maybe by next week, I'll have a better map of where I'm going. For now, it's back to the sketches and the coffee. See you guys tomorrow. 

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